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296 pages

Business and Production: A Collection

Creator: Drew Sikora, John Hattan | Computers - 2009-01-09

Mods are not always endeavors with commercial goals, but a great deal are. Mod development has been proven again and again to successfully launch game careers and studios. Frontlines: Fuel of War, a cross-platform FPS from Kaos ...

Publisher: Cengage Learning

About this book
Welcome to Business and Production for Games: A Collection, the first in a series of books published in collaboration with, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game business and production articles that have appeared on over the past decade, this volume features invaluable information and ideas for anyone running or considering running their own game company. You'll learn how to approach your new business venture as a professional, discover how to make the most of limited resources, benefit from expert marketing advice, explore how to develop efficient production processes, and consider the importance of intellectual property, sales, and team leadership. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, Business and Production for Games: A Collection captures the best of and is an invaluable resource in your pursuit of game development success.Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

384 pages

Game Design Foundations

Creator: Roger Pedersen | Computers - 2009-06-23

Modding. a. 3D. Game. Engine. The time and money (especially salary expenses ) it takes to develop a world-class 3D engine and then ... Even THQ's Kaos Studios in New York developed Frontlines: Fuel of War using the Unreal 3 engine .

Publisher: Jones & Bartlett Learning

About this book
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

94 pages

GameAxis Unwired


Swap the battle for oil in deserts with the precious pockets of hospitable lands and icy tundras, and naturally, you'll be thinking that Frontlines: Fuel of War suspiciously models itself to Battlefield 2142, albeit with added tweaks. In truth, the ...

Fuel Directory

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