The sims 2 body shop editor - Bookshelf
Sims. 2. The Sims 2 is one of the poster children for high-quality character creation. It ships with a fantastically powerful editor called Body Shop (see Figure 7-1), which offers a tremendous amount of control and creativity over your actors, their ...
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Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects. The book focuses on the following Machinima platforms: The Sims 2: Arguably the most popular Machinima platform of all time, The Sims 2 allows you to tell stories ranging from romance to noir action. World Of Warcraft: Tell your own tales of heroism in the world of Azeroth, following in the footsteps of award-winning Machinima creators and even the makers of South Park. Medieval 2: Total War - This astonishing new game allows you to create Lord of the Rings-scale medieval battle films using just a home computer! MovieStorm: For the first time, unleash the power of Machinima as a professional user using a fully-featured, fully-licensed commercial Machinima platform. You'll be introduced to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.
Editing. the. universe. One of the cool things you can do at the top of the “T” as it were, in the Space level of Spore, ... The Sims 2 Body Shop totheWii's Miieditor to theavatar editor forTiger Woods PGATour '07(or forthat matter,similar spaces ...
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The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.
More Ways to Play With Life • Maximize your creativity and customization • How to satisfy every Gold and Platinum Want in all story lots • Details on socializing in Direct Control • How to use Direct Control mode and Direct Control ...
About this book
More Ways to Play With Life• Maximize your creativity and customization• How to satisfy every Gold and Platinum Want in all story lots• Details on socializing in Direct Control • How to use Direct Control mode and Direct Control objects • Unleash your Sims' culinary creativity by whipping up custom-made food power-ups• How to unlock every object, lot, fashion option, Sim, and recipe• Tips for returning from the dead and living as a ghost• Customize your Sims' fashion